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000029_amos-request@svcs1.digex.net_Thu Dec 4 11:54:02 1997.msg
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Date: Thu, 4 Dec 1997 07:06:13 +0600
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Fleshee 2000 Work
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I'm currently working on a game which I have entitled Fleshee 2000.
I have done very little on the actual game coding, but am almost finished
the editor.
What I'm trying to get to is, I am having small problems dealing with
screen drawing and saving.
The screen refresh procedure for when you move from one map to the next
runs at a fairly fast speed, but it is not as fast as I need/want it to be.
Can someone give me some code to quickly draw 10X10 icons on the screen
with a grid of 29X15?
Right now I'm using this arrangement (very simple)
(Grid variable is 11)
(The Map variable is a dimensioned variable for all screen data)
For XPOS=0 to 28
For YPOS=0 to 14
Paste Icon XPOS*GRID,YPOS*GRID,MAP(CURMAPX,CURMAPY,XPOS,YPOS)
Next YPOS
Next XPOS
Is there anyway to make this display faster? Such as in TechnoVenture (for
those that have played it)
My other problem deals with the saving method I am using. Basically what it
does is run through each screen and saves each little block. It will run
fine with about 10 screens or so, but when it is at 100 screens (the max
for my editor) it takes a horribly long time when it only has to save about
41K of information.
What would be the fastest way to save this assuming any map configuration
from 2X2 to 50X2 and each screen has to save 435 variables?
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- kAOTIc - of Daemonsoft
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Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest
Blood Is Red
Fleshee 2000
The Difference Engine
Normal Day
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